


This game's feature is so complicated that even more experienced players are struggling to find the right paths through the passive ability builds. Soul Weaver now requires Invoker instead of Flesh Binder.In Path of Exile, every new player who opens the passive tree for the first time has no clue where to add points or what to do with it.Removed Beacon of Corruption and Spirit Eater.Added Plaguebringer, Corpse Pact, Mindless Aggression, Unnatural Strength, Bone Barrier, and Essence Glutton.Removed Invoker, Flesh Binder, Bone Sculptor, Soul Weaver, and Puppet Master.Commander of Darkness now grants You and nearby allies +30% to all Elemental Resistances (from 20%).Increased Life and Energy Shield Recovery per minion is now 2% (from 3%), capping out at 20% (from 30%). Bone Barrier no longer grants Elemental Resistances per minion.Corpse Pact now has an upper limit on increases to cast speed per corpse consumed recently of 200%.Small passives now cause your Minions to deal 10% increased Damage (from 15%).You and nearby Allies have +30% to Elemental Resistances You and nearby Allies deal 30% increased Damage Regenerate 8% of Mana over 2 seconds when you Consume a corpseĪuras from your Skills grant 3% increased Attack and Cast Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse

Minions have 10% increased Movement Speedġ% additional Physical Damage Reduction per Minion, up to 10%Ģ% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%įor each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per secondįor each nearby corpse, you and nearby Allies Regenerate 5 Mana With at least one nearby corpse, nearby Enemies deal 10% reduced DamageĢ% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%Įnemies near corpses you Spawned Recently are Chilled and ShockedĬorpses you Spawn have 50% increased Maximum Life With at least one nearby corpse, you and nearby Allies deal 10% more Damage If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect Your Offerings have 50% reduced Effect on you The Necromancer has the following notable passive skills: The Necromancer has the following minor passive skills: +(0-4) to radius Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 0.5% increased Cast Speed Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life The explosion is not affected by modifiers to spell damage and cannot be reflected. Radius: 22 Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. and Detonate Dead Detonate Dead Spell, AoE, Fire

Projectiles Pierce all Targets Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Cast Speed 1% increased Physical Damage Maximum of 0.1 corpses allowed Corpses Spawned have 2% increased Maximum Life Deals (15-407) to (22-611) Physical Damage They also have skills based around corpses, gaining powerful bonuses from spawning and consuming corpses, which makes them pair well with corpse-based skills like Unearth Unearth Spell, Projectile, AoE, PhysicalĮffectiveness of Added Damage: 90% Requires Level 10 Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands. They are an excellent choice for minion-based builds, having access to minion-enhancing skills, as well as bonuses related to auras and Offering skills. The Necromancer is an Ascendancy class themed around the dead and the undead.
