

Magisters can easily be recognized by the black robes they wear (and, in fact, are commonly called “black robes” as a result) and the City Guard force that always accompanies them. If you travel in a large caravan or on a ship, you will be required to register with a magister at the gate at which you arrived or with the harbor magister. (Beware any City Guard who demands a toll, and report the incident to a magister of Waterdeep at your earliest convenience.) Waterdeep is a welcoming city, and you have nothing to fear from these guardians unless you lead a rampaging army of orcs, a horde of gnolls, or similar. And whether by land or sea, you’ll likely also have been spotted by the Griffon Cavalry - even if you have not spotted them. From the north by way of the Long Road, you’ll have passed under their watchful eyes at the town of Rassalantar.

If you’ve come from the south by the Trade Way, you’ll have met the City Guard at their post at Zundbridge. You will have traveled through lands claimed and controlled by the Lords of Waterdeep long before you see its walls. But in case this pamphlet has found its way beneath your worthy eyes in anticipation of your visit, due to the commendable efforts of some friend or family member who loves you dearly, I shall explain briefly the circumstances of entry. Likely you have already arrived in Waterdeep and borne witness to some of its many wonders. Ask any broadsheet seller, innkeeper, shopkeeper, tavern owner, or bookseller if they’ll soon have copies of the new edition for sale! Entering Waterdeep This chapbook will serve you well until my seminal work on the subject, Volo’s Guide to Waterdeep - sadly long out of print, but now a tome prized by collectors - can be updated and printed anew.

Welcome, Traveler! You have in your hands the foremost and most up-to-date guide to the city - smiled over by none other than its Open Lord, Lady Laeral Silverhand.
